OBJECTIVE
                        Destroy your opponent's ship by launching missiles through a gravity field created by planets. Each direct hit deals 25 damage. Reduce your opponent's HP to zero to win!
                        CONTROLS
                        Trajectory: Set the launch angle (0-360°) for your missile.
                        Power: Adjust missile launch velocity (5-100).
                        Launch: Fire both players' missiles simultaneously. Watch them curve around planets!
                        GAMEPLAY
                        • Both ships fire each turn - plan your shot carefully!
                        • Missiles are affected by planetary gravity, creating curved trajectories
                        • When hit, ships automatically relocate to a new position
                        • Missiles self-destruct after their armed duration expires
                        • Use the radar (bottom left) to track the full battlefield
                        GAME MODES
                        Two Player: Both players adjust trajectory and power before agreeing to launch
                        AI Opponent: Enable "AI Opponent" to let the computer control Player 2.
                     
                    
                        SETTINGS
                        Gravity Scale: Affects how strongly planets pull missiles
                        Armed Duration: How long missiles fly before self-destructing
                        Number of Planets: More planets = more complex gravity fields
                        Max Planet Size: Larger planets have stronger gravity
                        Ship Armor: Starting HP for each ship (50-500. 25 damage per hit)
                        Gravity Map: Toggle to visualize gravity field vectors
                        Combat Log: Toggle battle notifications on/off
                        HINTS
                        • Experiment with low-power shots that loop around planets
                        • High-power shots travel straighter but are more predictable
                        • Use the combat log to refine previous trajectory/power combinations
                        • The best games occur when ships don't have direct line of sight
                        • Use "New System" to generate a fresh planetary layout
                        • The orange arrows show ship relocation paths after impacts
                        INTERFACE
                        Main Display: Shows visible portion of the battlefield
                        Radar: Displays an overview of the entire battlefield
                        Combat Log: Shows recent battle events (lower left)
                        Countdown Timers: Shows time until missile self-destruction